Digital Sculpture
After a decade and a half sculpting physical materials such as clays, stone, wood, metal and composite materials, a craving for exploring form from a different approach naturally led me to the digital realm. Starting from zero experience with these tools, I dived into the learning entirely, rediscovering surfaces and volumes with a level of depth I wouldn't have suspected could exist. Eventually tools started to build onto each other, allowing me to go back and forth from 2D screens to VR, building my very own workflows along the way.
Selected Works
Traditional ArtProject type
Anatomy StudiesProject type
Digital DesignSurface Modeling
Clay _ Design ResearchProject type
Form Language _ LabProject type